Modern movie studio economics

A really fantastic three part analysis by Liam Boluk of modern movie studio economics as it pertains to blockbusters.

Future of Film I: Why Summer 2013 was Destined for Losses

Much has been said about the growing role of ‘tent-pole’ filmmaking, where the superlative performance of a major blockbuster supports the rest of the studio’s portfolio (including failed blockbusters). In practice, however, the strategy doesn’t ‘hold up’. Over the past decade, the Summer Blockbuster season has delivered a net theatrical profit only three times and the major studios have lost nearly $2.6B on $34B in production and marketing spend.

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The Summer 2013 season was so jam packed with “blockbusters” that the industry seemed destined for historic losses containing:

  • 18 blockbusters – A historic high and 41% increase over the ten year average
  • 15 back-to-back weekends of blockbuster releases – A third more than ten year average and 25% more than a decade ago
  • 5 weekends with two blockbuster releases – 317% more than the average, 2.5x the previous record and 5x the number in 2003
     

Future of Film II: Box Office Losses as the Price of Admission

For all its glamour, theatrical entertainment is simply a rotten business to be in.

Though its products are not commodities, many of the industry’s competitive dynamics and characteristics suggest they could be:

  • Past success is not a predicator of future performance. Last year’s box office receipts do not influence current-year performance and year-to-year momentum translates into little beyond high spirits
  • Talent doesn’t ensure success. The most “valuable” stars, brand-name directors and veteran producers routinely produce box-office bombs
  • Hollywood brands are irrelevant. Aside from Pixar (whose brand is arguably in decline), consumers don’t pick films based on whether they were a Universal or Paramount production. Indeed, consumers rarely even know
  • All products are offered at the same market price. Regardless of the film’s production costs or target customers, end consumer pricing is largely identical

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Why then, do executives continue making films? They have few (if any) levers they can reliably play with, the success of individual films causes massive disruptions in annual performance and in the long run, performance is unlikely to break-even, let alone outpace market returns.

The answer: ancillary revenue. In 2012, box office receipts represented only 52% of revenue for the average film, with the remainder comprised of home video sales, pay-per-view and TV/OTT licensing, syndication fees and merchandising. After appropriating for related costs, as well as backend participation (Robert Downey Jr. took a reported $50M from Avengers) and corporate overhead, the average Internal Rate of Returns (IRR) for the majors jumps to roughly 80%.

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Since silent films first appeared on the silver screen, motion pictures has been primarily a B2C business, with film studios sharing revenue with theater operators. But over the past decade, the majors have transformed into an increasingly diversified B2B partner. Their job is not to bring eyes to their theatrical products, but to enable NBC to drive Sunday advertising revenue, ABC Studios to create a high-margin television series, HBO to collect monthly subscriber fees or Mattel to sell Cars toys. Entertainment, in short, has become both a platform and a service.
 

Future of Film III: The Crash of 'Film as a Platform'

More important, however, is the impending ‘Film as a Platform’ implosion. Looking at 2016′s dense release schedule, theatrical losses per blockbuster are likely to increase considerably. Not only will increased competition drive down average attendance, it could push studios to invest even more into their film properties in the hopes of standing out. This itself isn’t a fatal exposure – studios will simply need to rely more heavily on ancillary revenues. However, the real issue is that further audience fragmentation will make it even harder to achieve the critical mass audience needed to support ancillary revenue streams. Worse still, the growing number of franchise films may end up flooding ancillary channels.

Ancillary markets such as home video, merchandising and children’s television can only absorb so much content. A child, after all, will not want a Christmas comprised of various X-Men, Star Wars and Avatar paraphernalia and parents are unlikely to purchase multiple bedroom sets. Television audiences, can support only so many series in a given genre (the Marvel Cinematic Universe will have 7 in 2015 alone). Though themed sets have been a strong sales driver for the Lego Group, optimizing marketing and inventory investments will limit the number of franchises they will support – especially in the holiday season. As a result, the deluge of ‘platform films’ is likely to significantly reduce the ancillary revenues studios rely on for film profitability. To make matters worse, it would take at least two years for studios to emerge from this crunch due to the fact films are released 1-2 years after investment/production decisions are made.
 

I love my occasional summer blockbuster movie, but I already feel like I have pop movie diabetes. The latest Captain America movie has not one, but two extra scenes during the end credits, each previewing a different future Marvel movie. One day soon, after the credits of the latest Marvel movie, the extra scene will just be a house ad for the theme park ride based on the movie, and on the way out of the theater there will be a booth set up to sell toys from the movie. Theaters already make most of their profits on concessions, using the blockbuster movies as a loss leader, it's not all that different for the studios themselves.